﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace SpaceArcade
{
    class PowerUP : Sprite
    {
        public PowerUP(string path, int x, int y)
            :base(path, x, y)
        { }

        public void Fall()
        {
            this.y += 7;
        }
    }

    class Shield : PowerUP
    {
        public Shield(string path, int x, int y)
            : base(path, x, y)
        { }
    }

    class BonusLife : PowerUP
    {
        public BonusLife(string path, int x, int y)
            :base(path, x, y)
        {   }
    }
}
